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DOTE (Distributed Open Transcription Environment)

DOTE 2.0 Help Guide

Demo project

If this is your first time, we recommend that you try out DOTE using our demo LEGO project. The demo project is freely available under a Creative Commons Attribution Non Commercial Share Alike 4.0 (CC BY-NC-SA) International license license. The original data is published online. We make no claim that the demo transcripts are authoritative or complete; they are simple illustrative of some of the core functionality of DOTE.

Here are some instructions to import the Demo Project

  1. Download the latest Lego Demo Project file and store it somewhere on your computer. Earlier releases of the Demo project can be found on our public GitHub repository.
  2. Open DOTE and select File ➔ Import or click the Import button on the right of the ribbon bar. See our help page on Importing for more details.
  3. Select the Import DOTE Project option and press Continue >.
  4. Browse and locate the Project file that you downloaded (with the extension .doteProject) on your file system.
  5. Select an Unpack Directory where the folders and files will be unpacked and stored on your file system. For example, a folder in your standard Documents folder called My DOTE Projects.
  6. Give the new Project a Project Name or keep the default name. There is no need to change the default options.
  7. Click Start Import.
  8. After you have imported the Project, you can open one of the Demo Transcripts in that Project using Open Transcript or File ➔ Open Transcript or CTRL+O [or +O on macOS] using theProject Manager. There are seven Transcripts to choose from, though some only work properly with the Pro Edition.
  9. The Transcript should open, and you will see the Waveform in the Timeline panel, a video in a Media Panel and the prepared transcript in the Transcript panel.

NOTE: Do not store the unpacked Demo Project in the same folder tree as the DOTE application itself. Please see the Where to store your DOTE projects? help section for more information on solving issues when using remote folders (Windows) and volumes (macOS) for storing projects.

DOTE UI

What is contained in the Lego Demo Project?

The Lego Demo Project contains the following media and Transcripts:

  • Six synchronised media sources (see Media Manager), including 2D video, 360-degree video and wireless mic audio.
  • Seven alternative transcripts:
    • Transcripts that work with the free Edition of DOTE. This is because there are restrictions on the number (2) of media sources that can be activated per Transcript. Thus, playback following video-cues is limited to just two active videos.
    • Transcripts that only work with the Pro Edition of DOTE. All media sources can be activated, and there is no limit to selecting media sources and switching between active videos using video-cues.
    • Transcripts that have discoverable errors.
    • A Transcript following an alternative version of the Mondadaian conventions.

DOTE demo

How to try the Demo

In the Demo Project, there are several examples of Transcripts of the same event made following two different conventions.

  1. Open each Transcript.
  2. You can play through the video and check the two partial Transcripts that have already been made according to Jeffersonian and Mondadaian conventions.
  3. The Transcripts already have some sync-codes and video-cues that should work automatically when you play the video or click on the sync-code either in the appropriate timeline or the editor panel (sync-codes). Test them to see the result.
  4. Try some of the DOTE functionality yourself:
  5. If you make changes, remember to save the Transcript regularly File ➔ Save Transcript or CTRL+S [or +S on macOS].

Demo with errors

Spot the errors!

As a bonus, some of the Transcript versions included in the Demo contain deliberate errors. It is a fun game to spot the errors (DOTE will help you) and correct them.

  • Open each Transcript with errors and find/correct the errors. The errors in the Mondadaian version are harder to find, since they may not all appear in the Editor.
  • The task can be made harder (eg. without help from DOTE) by toggling off errors and warnings!
  • If you have set up Checkpoints, then you can peek at each Checkpoint (cheat sheet) to see a description of the error and a comparison with the original to show the changes that made the error.
  • This game is fun to play with the family during seasonal holidays! 🥳